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Model Cone

model_cone

Generates a z-up flat-shaded cone with automatic UVs and named body/bottom regions. The bottom cap can be disabled; mesh booleans are not performed.

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
モデル
model
Model
組み立てたゲーム向けポリゴンモデルです。
テクスチャレイアウト
texture_layout
TextureLayout
2D素材作成に使う自動UVと名前付き領域です。

Parameters

NameTypeDefaultRangeDescription / Options
半径
radius
Float
0.50.01–32 / step 0.05

x-y平面上の底面半径です。

高さ
height
Float
10.01–64 / step 0.05

z方向の大きさです。

分割数
segments
Int
163–128

側面を構成する平面の分割数です。

フタ
capped
Bool
true

底面のフタを生成します。

パーツ名
name
Text
Cone

GLBに保存する安定したパーツ名です。

Overview

Creates a low-poly cone model. It is a base primitive for tower roofs, coniferous trees, and pointed hats. Automatic UVs include named body and bottom regions.

Usage tips

  • The go-to combination is to place it on top of model_cylinder to form a tower. Use the Model placement system to position and combine the parts.
  • A low segment count with flat shading gives it a low-poly character. Four sides can also serve as a pyramid, though model_pyramid provides a dedicated version.
  • Disable the bottom cap when placing it on the ground to save invisible polygons.

Related nodes

  • model_pyramid — dedicated square-pyramid version
  • model_cylinder — the matching tower body
  • model_set_material / model_render / model_gltf_export — standard workflow
  • solid_cone — the same shape in the pixel-art image workflow
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Model Cone — PixPipeline Node Reference