Overview
Creates a low-poly cylinder model. It is a base primitive for pillars, tanks,
cans, and logs, with automatic UVs and named body, top, and bottom regions. It
is one of the core primitives in the Model workflow for pixel-art textures.
Usage tips
- Low segment counts are the low-poly approach. Even a six- or eight-sided prism reads as a cylinder with pixel-art textures and flat shading.
- The side (
body) and caps (top/bottom) are separate regions, somodel_set_materialcan assign different textures—for example, bark on a log's side and growth rings on its ends. - Disable the caps for an open tube or pipe to save polygons.
Common pitfalls
- Trying to mix it with Solid nodes: this is separate from
solid_cylinder. Use the Solid workflow for a pixel-art image and the Model workflow for a 3D model asset.
Related nodes
model_cone— matching roof or tipmodel_set_material/model_render/model_gltf_export— standard workflowsolid_cylinder— the same shape in the pixel-art image workflow