🚧 In Development — Early Access Coming Soon

PixPipeline

Node-based Compositor for Pixel Art

Built with Rust for speed and stability. From path drawing to animation and isometrics. Connect nodes to automate your pixel art workflow.

75+
Native Nodes
Rust
High-speed Core Engine
3 OS
Win / Mac / Linux

Features

Rust Core Engine

Built with memory-safe, type-safe Rust. Stable even in large projects.

Pixel Perfect

Algorithms optimized for pixel art. L-shape removal, pixel line, and more.

Bezier Path System

Multi-path editor, stroke, fill, array placement and more path nodes.

Isometric Support

Create isometric pixel art with IsoWorld / IsoScene nodes.

Palette Management

Palette creation, color picking, swatch UI. Integrated with color nodes.

Animation System

CHOP-style time-based animation. Automatic sprite sheet generation.

Node Categories

75+ nodes organized in 9 categories

Development Roadmap

Foundation & Finish Nodes
P00-P03
PixelCanvas v2, Patch, Variants
P04-P10
Early Access Release
P11
Aseprite Integration & Tiles
P12-P14
Official Release
P15

Read Node Documentation

Detailed documentation for each node including ports and parameters.

View All Nodes
PixPipeline — Node-based Pixel Art Compositor | Yotsuba Games