🚧 In Development — Early Access Coming Soon

PixPipeline

Node-based Compositor for Pixel Art

Built with Rust for speed and stability. From path drawing to animation and isometrics. Connect nodes to automate your pixel art workflow.

330
Native Nodes
Rust
High-speed Core Engine
3 OS
Win / Mac / Linux

Features

Rust Core Engine

Built with memory-safe, type-safe Rust. Stable even in large projects.

Pixel Perfect

Algorithms optimized for pixel art. L-shape removal, pixel line, and more.

Bezier Path System

Multi-path editor, stroke, fill, array placement and more path nodes.

Isometric Support

Create isometric pixel art with IsoWorld / IsoScene nodes.

Palette Management

Palette creation, color picking, swatch UI. Integrated with color nodes.

Animation System

CHOP-style time-based animation. Automatic sprite sheet generation.

Node Categories

330 nodes organized in 20 categories

PixPipeline User Guide

23 articles covering the basics and practical workflows.

Read the Guide

Development Roadmap

Foundation & Finish Nodes
P00-P03
PixelCanvas v2, Patch, Variants
P04-P10
Early Access Release
P11
Aseprite Integration & Tiles
P12-P14
Official Release
P15

Read Node Documentation

Detailed documentation for each node including ports and parameters.

View All Nodes
PixPipeline — Node-based Pixel Art Compositor | Yotsuba Games