🚧 In Development — Early Access Coming Soon
PixPipeline
Node-based Compositor for Pixel Art
Built with Rust for speed and stability. From path drawing to animation and isometrics. Connect nodes to automate your pixel art workflow.
330
Native Nodes
Rust
High-speed Core Engine
3 OS
Win / Mac / Linux
Features
Rust Core Engine
Built with memory-safe, type-safe Rust. Stable even in large projects.
Pixel Perfect
Algorithms optimized for pixel art. L-shape removal, pixel line, and more.
Bezier Path System
Multi-path editor, stroke, fill, array placement and more path nodes.
Isometric Support
Create isometric pixel art with IsoWorld / IsoScene nodes.
Palette Management
Palette creation, color picking, swatch UI. Integrated with color nodes.
Animation System
CHOP-style time-based animation. Automatic sprite sheet generation.
Node Categories
330 nodes organized in 20 categories
PixPipeline User Guide
23 articles covering the basics and practical workflows.
Development Roadmap
Foundation & Finish Nodes
P00-P03
PixelCanvas v2, Patch, Variants
P04-P10
Early Access Release
P11
Aseprite Integration & Tiles
P12-P14
Official Release
P15
Read Node Documentation
Detailed documentation for each node including ports and parameters.
View All Nodes