Overview
Creates a cylinder standing along the z axis. It is a basic primitive at the core of architecture and props such as towers, pillars, logs, tanks, and cans.
- Coordinate system: z-up (x right, y back, z up). Sizes are in units and are
converted to pixels by
pixels_per_unitduring rendering.
Usage tips
- The go-to building part becomes a tower by placing
solid_coneon top, or a tank or well by hollowing it out withsolid_shell. - Make a horizontal log by rotating it 90 degrees with
solid_transform. - Slightly round the top and bottom edges with
solid_roundfor a softer silhouette after conversion to pixel art.
Related nodes
solid_cone— matching primitive for a roof or tipsolid_render— convert it to pixel artsolid_transform— lay it down or arrange itsolid_shell— hollow it out into a vessel or tube
Examples
Combine Solid Cylinder + Solid Cone to make a tower, for example.