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Solid Cylinder

solid_cylinder

Generates a cylinder solid along the z axis. Sizes are in units; Solid Render converts them to pixels via its pixels-per-unit setting (default 16).

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
ソリッド
solid
Solid
生成した立体です。変形・合成ノードやソリッドレンダリングへつなぎます。

Parameters

NameTypeDefaultRangeDescription / Options
半径
radius
Float
0.50.05–16 / step 0.05

円柱の半径です。

高さ
height
Float
10.05–32 / step 0.05

円柱の高さです。

color
Color
[0.6200000047683716,0.6399999856948853,0.699999988079071,1]

レンダリング時の基本色です。

素材ID
material_id
Text
core:default

レンダリング後の Surface に引き継ぐ素材IDです。例: core:stone

ソリッドID
solid_id
Text

ソリッドレンダリングが面IDを作るときに使う安定IDです。空欄なら自動IDになります。

Overview

Creates a cylinder standing along the z axis. It is a basic primitive at the core of architecture and props such as towers, pillars, logs, tanks, and cans.

  • Coordinate system: z-up (x right, y back, z up). Sizes are in units and are converted to pixels by pixels_per_unit during rendering.

Usage tips

  • The go-to building part becomes a tower by placing solid_cone on top, or a tank or well by hollowing it out with solid_shell.
  • Make a horizontal log by rotating it 90 degrees with solid_transform.
  • Slightly round the top and bottom edges with solid_round for a softer silhouette after conversion to pixel art.

Related nodes

  • solid_cone — matching primitive for a roof or tip
  • solid_render — convert it to pixel art
  • solid_transform — lay it down or arrange it
  • solid_shell — hollow it out into a vessel or tube

Examples

Combine Solid Cylinder + Solid Cone to make a tower, for example.

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Solid Cylinder — PixPipeline Node Reference