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Solid Cone

solid_cone

Generates a cone or truncated cone solid along the z axis. Sizes are in units; Solid Render converts them to pixels via its pixels-per-unit setting (default 16).

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
ソリッド
solid
Solid
生成した立体です。変形・合成ノードやソリッドレンダリングへつなぎます。

Parameters

NameTypeDefaultRangeDescription / Options
底面の半径
radius
Float
0.50.05–16 / step 0.05

底面の半径です。

上面の半径
top_radius
Float
00–16 / step 0.05

上面の半径です。0でとがった円錐になります。

高さ
height
Float
10.05–32 / step 0.05

円錐の高さです。

color
Color
[0.6200000047683716,0.6399999856948853,0.699999988079071,1]

レンダリング時の基本色です。

素材ID
material_id
Text
core:default

レンダリング後の Surface に引き継ぐ素材IDです。例: core:stone

ソリッドID
solid_id
Text

ソリッドレンダリングが面IDを作るときに使う安定IDです。空欄なら自動IDになります。

Overview

Creates a cone or truncated cone along the z axis. It is the basic primitive for tapered shapes such as tower roofs, mountains, pointed hats, and coniferous trees.

  • Coordinate system: z-up (x right, y back, z up). Sizes are in units and are converted to pixels by pixels_per_unit during rendering.

Usage tips

  • top_radius is the key to the shape. Set it to 0 for a pointed cone, or above 0 for a truncated cone such as a bucket, flowerpot, or stump.
  • The go-to roof setup places a cone above solid_cylinder using solid_transform. Make the roof radius slightly larger than the cylinder to create eaves.
  • Turn a cone upside down by rotating it 180 degrees with solid_transform to make a crater or funnel.

Related nodes

  • solid_cylinder — matching primitive for a tower body
  • solid_transform — align or invert the shape
  • solid_render — convert it to pixel art
  • solid_combine — unite stacked parts

Examples

Place it on top of a cylinder to make a tower roof.

Back to Node List
Solid Cone — PixPipeline Node Reference