Overview
Creates a cone or truncated cone along the z axis. It is the basic primitive for tapered shapes such as tower roofs, mountains, pointed hats, and coniferous trees.
- Coordinate system: z-up (x right, y back, z up). Sizes are in units and are
converted to pixels by
pixels_per_unitduring rendering.
Usage tips
top_radiusis the key to the shape. Set it to 0 for a pointed cone, or above 0 for a truncated cone such as a bucket, flowerpot, or stump.- The go-to roof setup places a cone above
solid_cylinderusingsolid_transform. Make the roof radius slightly larger than the cylinder to create eaves. - Turn a cone upside down by rotating it 180 degrees with
solid_transformto make a crater or funnel.
Related nodes
solid_cylinder— matching primitive for a tower bodysolid_transform— align or invert the shapesolid_render— convert it to pixel artsolid_combine— unite stacked parts
Examples
Place it on top of a cylinder to make a tower roof.