Overview
Hollows out a solid, leaving only a shell of the specified thickness. It creates vessels, containers, and architectural forms in one step: turn a sphere into a hollow ball, a cylinder into a pipe, or a box into a room.
- Coordinate system: z-up (x right, y back, z up). Sizes are in units and are
converted to pixels by
pixels_per_unitduring rendering.
Usage tips
- Hollowing alone does not change the exterior; the outside of the shell retains the
original shape. To reveal the cavity, carve an opening with
solid_subtractor expose a cross-section by intersecting with a box usingsolid_intersect. - The go-to vessel recipe is sphere â shell â cut away the upper half with
solid_subtract= bowl. thicknessis in units. At 16px/unit, 0.1 is a wall about 1.6 pixels thick. Walls that are too thin may break during rendering, so a final thickness of at least 2 pixels is safer.
Related nodes
solid_subtractâ carve an opening or cross-sectionsolid_intersectâ expose a cross-sectionsolid_sphere/solid_cylinder/solid_boxâ source shapes to hollow outsolid_renderâ convert it to pixel art
Examples
Create vessels, pipes, and exterior building walls. Combine with carving to expose a cross-section.