Yotsuba Games
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Solid Intersect

solid_intersect

Keeps only the overlapping region of two solids.

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
A
a
Solid
Required
A偎の立䜓です。
B
b
Solid
Required
B偎の立䜓です。

Output Ports

NameTypeDescription
゜リッド
solid
Solid
合成埌の立䜓です。

Overview

A Boolean AND node that keeps only the overlap between two solids. It trims one solid to the shape of the other, like cutting it with a die.

  • Coordinate system: z-up (x right, y back, z up). Sizes are in units and are converted to pixels by pixels_per_unit during rendering.

Usage tips

  • Choose among the three siblings by intent: solid_combine adds, solid_subtract removes, and Intersect keeps only the common area. Use Intersect to trim protrusions or create a cross-section.
  • The go-to "cut with a box" technique intersects a large shape with solid_box. This can turn a sphere into a dome or a torus into an arch.
  • You can also create a rounded box by intersecting solid_box × solid_sphere. solid_round is more direct for simple rounding, but intersection offers more freedom in the resulting shape.

Related nodes

  • solid_combine / solid_subtract — other Boolean operations
  • solid_box — the go-to cutting die
  • solid_round — use when you only need rounded corners
  • solid_render — convert it to pixel art

Examples

Intersect a sphere and a box to create a rounded tile, for example.

Back to Node List
Solid Intersect — PixPipeline Node Reference