Overview
A Boolean AND node that keeps only the overlap between two solids. It trims one solid to the shape of the other, like cutting it with a die.
- Coordinate system: z-up (x right, y back, z up). Sizes are in units and are
converted to pixels by
pixels_per_unitduring rendering.
Usage tips
- Choose among the three siblings by intent:
solid_combineadds,solid_subtractremoves, and Intersect keeps only the common area. Use Intersect to trim protrusions or create a cross-section. - The go-to "cut with a box" technique intersects a large shape with
solid_box. This can turn a sphere into a dome or a torus into an arch. - You can also create a rounded box by intersecting
solid_boxÃsolid_sphere.solid_roundis more direct for simple rounding, but intersection offers more freedom in the resulting shape.
Related nodes
solid_combine/solid_subtractâ other Boolean operationssolid_boxâ the go-to cutting diesolid_roundâ use when you only need rounded cornerssolid_renderâ convert it to pixel art
Examples
Intersect a sphere and a box to create a rounded tile, for example.