Overview
A finishing node that rounds all edges of a solid together. It softens hard edges in an assembled Boolean result, giving it a friendly material quality like a toy, candy, or slime.
- Coordinate system: z-up (x right, y back, z up). Dimensions are in units (converted to pixels at render time with
pixels_per_unit).
Usage tips
- Place it after combining. Rounding the edges created by
solid_combine/solid_subtractis effective; combining after rounding can leave hard seams. - Start with a restrained
radius. Even 0.05â0.1 (about 1â2 pixels at 16px/unit) changes the pixel-art impression enough. Larger values inflate the shape itself and erase detail. - Remember that the whole shape expands uniformly. If the increased dimensions are a problem, make the source primitive smaller by the radius.
Related nodes
solid_combine/solid_subtractâ build the shape to roundsolid_intersectâ another way to process selected edges by cutting with a shapesolid_renderâ convert to pixel art
Examples
Use it as a finishing step that gives a hard CSG result a softer look.