Overview
The basic part in the Solid sculpting lane: an SDF box. The Solid lane's defining
feature is cutting and fusion. Sculpt from this box with solid_combine for fusion
and solid_subtract for cutouts. It cannot export GLB, but excels at organic forms.
- Coordinate system: z-up (x right, y back, z up). Dimensions are in units and are converted to pixels by pixels_per_unit during rendering.
Usage tips
- Start by running the minimum
ソリッドボックス → ソリッドレンダリング → サーフェース光プレビューto learn how many pixels a 1×1×1 box occupies at a given pixels_per_unit. - The basic sculpting loop is place a primitive → position it with
solid_transform→ add withsolid_combineor cut withsolid_subtract→ inspect in the 3D viewer. - Beveling and rounding can come from smooth fusion in Combine, so keep the box simple as a hard primitive.
- If you need a mesh for a game, use the Model lane with
model_box. See the lane comparison in Guide "08 3D Features."
Examples
ソリッドボックス → ソリッドレンダリング is the minimum isometric-block setup.
Related nodes
solid_sphere/solid_cylinder/solid_cone/solid_stairs— other primitivessolid_combine/solid_subtract/solid_intersect— sculpt the shapesolid_transform— place and rotate itmodel_box— Model-lane version when GLB is required