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Solid Sphere

solid_sphere

Generates a sphere solid. Sizes are in units; Solid Render converts them to pixels via its pixels-per-unit setting (default 16).

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
ソリッド
solid
Solid
生成した立体です。変形・合成ノードやソリッドレンダリングへつなぎます。

Parameters

NameTypeDefaultRangeDescription / Options
半径
radius
Float
0.50.05–16 / step 0.05

球の半径です。

color
Color
[0.6200000047683716,0.6399999856948853,0.699999988079071,1]

レンダリング時の基本色です。

素材ID
material_id
Text
core:default

レンダリング後の Surface に引き継ぐ素材IDです。例: core:stone

ソリッドID
solid_id
Text

ソリッドレンダリングが面IDを作るときに使う安定IDです。空欄なら自動IDになります。

Overview

Creates the sphere 3D primitive. It is a basic solid—the starting point in workflows that convert 3D forms to pixel art—and suits organic forms such as fruit, heads, and rounded rocks.

  • Coordinate system: z-up (x right, y back, z up). Sizes are in units and are converted to pixels by pixels_per_unit during rendering.

Usage tips

  • It is not visible on its own. Connect it to solid_render to turn it into pixel art.
  • Smoothly blending spheres with solid_combine quickly creates organic forms such as clouds, slimes, and tree canopies.
  • It also works well as the carving shape for solid_subtract, creating rounded dents and chips.
  • At 16px/unit, the default radius of 0.5 produces a diameter of 16 pixels. Work backward from the desired final size.

Related nodes

  • solid_render — convert it to pixel art, the required output stage
  • solid_combine / solid_subtract / solid_intersect — combine or carve solids
  • solid_transform — move, rotate, or scale
  • solid_box / solid_cylinder — other basic primitives

Examples

Use it as a carving die or blend spheres smoothly to build organic shapes.

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Solid Sphere — PixPipeline Node Reference