Overview
Creates the sphere 3D primitive. It is a basic solid—the starting point in workflows that convert 3D forms to pixel art—and suits organic forms such as fruit, heads, and rounded rocks.
- Coordinate system: z-up (x right, y back, z up). Sizes are in units and are
converted to pixels by
pixels_per_unitduring rendering.
Usage tips
- It is not visible on its own. Connect it to
solid_renderto turn it into pixel art. - Smoothly blending spheres with
solid_combinequickly creates organic forms such as clouds, slimes, and tree canopies. - It also works well as the carving shape for
solid_subtract, creating rounded dents and chips. - At 16px/unit, the default radius of 0.5 produces a diameter of 16 pixels. Work backward from the desired final size.
Related nodes
solid_render— convert it to pixel art, the required output stagesolid_combine/solid_subtract/solid_intersect— combine or carve solidssolid_transform— move, rotate, or scalesolid_box/solid_cylinder— other basic primitives
Examples
Use it as a carving die or blend spheres smoothly to build organic shapes.