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Model Pyramid

model_pyramid

Generates a z-up rectangular pyramid with flat normals, automatic UVs, and named side/bottom regions. Mesh booleans are not performed.

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
モデル
model
Model
組み立てたゲーム向けポリゴンモデルです。
テクスチャレイアウト
texture_layout
TextureLayout
2D素材作成に使う自動UVと名前付き領域です。

Parameters

NameTypeDefaultRangeDescription / Options
size_x
Float
10.01–64 / step 0.05

x方向の大きさです。

奥行き
size_y
Float
10.01–64 / step 0.05

y方向の大きさです。

高さ
size_z
Float
10.01–64 / step 0.05

z方向の大きさです。

パーツ名
name
Text
Pyramid

GLBに保存する安定したパーツ名です。

Overview

Creates a low-poly square pyramid model. It is a base primitive for square roofs, pyramids, and spikes, with automatic UVs and named side and bottom regions.

Usage tips

  • Use this for the roof of a square model_box; use model_cone for a round tower.
  • Changing the ratio of base width to height ranges from a sharp spike to a heavy roof.
  • Make it small and pass it through a circular model_array to create a crown or a ring of trap spikes.

Related nodes

  • model_box — matching base
  • model_cone — cone version
  • model_array — batch-produces spikes
  • model_set_material / model_render / model_gltf_export — standard workflow
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Model Pyramid — PixPipeline Node Reference