Overview
Duplicates and arranges a model in a line, grid, or circle. Repeating elements such as fences, rows of pillars, and floor tiles are placed as instances that share their mesh and texture, keeping the model lightweight without duplicating data.
Usage tips
- This is the Model counterpart to
solid_array. Use it for repeated copies of the same part, such as fences, colonnades, and rows of spikes. - Because the instances share their source, replacing the original part's texture immediately updates the entire arrangement.
- The instancing structure is preserved through
model_gltf_export, keeping the asset efficient in the target engine. - A Grid is limited to 256 total instances (
columns × rows). Changing one count updates the other count's available maximum. Saved or connected values over the limit produce a clear error instead of silently returning a partial grid. - Grid Y Spacing can follow Spacing X for square cells or use the literal Spacing Y value. Custom mode accepts zero, so rows can intentionally share one Y position. Link to X mode does not use the displayed Spacing Y value. Migrated v1 graphs with a connected Spacing Y use Legacy Zero-Link mode to preserve their behavior.
- Spacing Z advances per instance in Linear and Radial modes. In Grid mode it uses
(column + row) × Spacing Z. Exactly coincident instances show a Z-fighting warning.
Related nodes
solid_array— the equivalent for the pixel-art image workflowmodel_box/model_cylinder/model_pyramid— base primitives to duplicatemodel_gltf_export— exports the arrayed model