Overview
Duplicates and places one solid in a line, grid, or circle. It batch-produces repeated shapes such as fences, rows of pillars, floor tiles, or gear teeth from numeric settings, without arranging copies manually.
- Coordinate system: z-up (x right, y back, z up). Sizes are in units and are
converted to pixels by
pixels_per_unitduring rendering.
Usage tips
- Think in terms of modes: Line for fences and bridge girders, Grid for floor tiles and rows of windows, and Circle for crown ornaments, gears, and stone circles.
- Set
spacingequal to the width of the base solid for exact contact, as in a wall; increase it to make a fence. - A node-based setup lets you update the entire arrangement by replacing the base solid. Adjusting a pillar design immediately updates the whole colonnade.
- Set
arc_anglebelow 360 for a fan-shaped circular arrangement, such as a stair railing.
Related nodes
solid_box/solid_cylinder— base solids to duplicatesolid_combine— combine the array with other partssolid_transform— move or rotate the whole arraysolid_render— convert it to pixel art
Notes
- The maximum number of duplicates is 512. To control the load on
solid_render, Grid'scount_x * count_y * count_zis also subject to this limit. - A base solid with an empty
solid_idreceives an automatic ID as before. - When
unique_instance_idsis ON and the originalsolid_idisblock, rendered face IDs are separated into values such asblock:i001:top.
Examples
- Make a pillar or block with
Solid Box. - Duplicate it into floor tiles or rows of pillars with
Solid Array(mode: Grid). - Combine it with other parts using
Solid CombineorSolid Subtract. - Turn it into a Surface with
Solid Render, then connect outline and lighting nodes.