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Iso Surface

iso_surface

Advanced low-level path workflow: convert a footprint into an IsoItem surface

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
フットプリント
footprint
Path
Required
天面の輪郭として使う閉じたパス
color
Color
面の色

Output Ports

NameTypeDescription
アイテム
item
IsoItem
生成されたアイソアイテム

Parameters

NameTypeDefaultRangeDescription / Options
高さZ
z
Float
0-4096–4096 / step 0.5

高さZ

color
Color
[0.8999999761581421,0.8999999761581421,0.8999999761581421,1]

既定の色

ソート補正
sort_bias
Int
0-1024–1024

同順位時の前後関係を微調整する補正値

Overview

An advanced low-level node that turns a footprint into a zero-thickness surface IsoItem. It is a supplemental route for free-form flat parts such as floors, water, and rugs: the surface counterpart of iso_extrude.

Usage tips

  • iso_item_builder or block primitives are sufficient for ordinary floors. This is a side route specifically for surfaces with free-form outlines.
  • The output is an IsoItem. Place it into an IsoWorld with iso_place.
  • The input path is normalized to the item's local origin. Its original 2D position is not retained; set the world position with iso_place.

Related nodes

  • iso_extrude — the version with thickness

  • iso_item_builder — the recommended standard route

  • iso_place — places the IsoItem into an IsoWorld

  • iso_assemble — combines several IsoItems into one asset

  • iso_world_compose — combines already placed IsoWorlds

  • Version: 1

Notes

  • Advanced: this is a low-level path route. Normally, create an IsoItem and place it in the canonical IsoWorld.
  • Materials currently support only solid colors.
  • The output is an IsoItem, not an image. Use Iso Place to place it in an IsoWorld.
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Iso Surface — PixPipeline Node Reference