Overview
Places an IsoItem at world coordinates. The IsoWorld lane separates the item—what it is—from placement—where it is—and this node handles the latter. Its output is an IsoWorld containing one item.
Usage tips
- Pass the same item through several Place nodes with different coordinates, then
combine them with
iso_world_composeto place the same house three times and reuse the item. - Placement uses tile coordinates, making the node well suited to grid-aligned towns and room layouts.
xandyare the two ground-grid axes, whilezis height. For ambiguous overlap order within the same cell, usesort_bias; positive values draw farther forward.
Notes
- Places one
IsoIteminto its ownIsoWorldand outputs it. - To combine multiple items, use it with
Iso AssembleorIso World Compose. sort_biasfine-tunes overlap order: positive values draw forward and negative values draw backward.
Related nodes
iso_assemble— build the item before placementiso_world_compose— combine multiple placementsiso_world_to_scene— convert the placement result for renderingcontact_shadow_from_order— create contact shadows from overlap order