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Iso Place

iso_place

Place an IsoItem into canonical IsoWorld space

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
アイテム
item
IsoItem
Required
配置する IsoItem

Output Ports

NameTypeDescription
ワールド
world
IsoWorld
配置済みアイテムを含むワールド

Parameters

NameTypeDefaultRangeDescription / Options
X
x
Int
0-4096–4096

IsoWorld 空間上のX座標

Y
y
Int
0-4096–4096

IsoWorld 空間上のY座標

Z
z
Int
0-4096–4096

IsoWorld 空間上のZ座標

ソート補正
sort_bias
Int
0-1024–1024

配置時に加算するソート補正値

Overview

Places an IsoItem at world coordinates. The IsoWorld lane separates the item—what it is—from placement—where it is—and this node handles the latter. Its output is an IsoWorld containing one item.

Usage tips

  • Pass the same item through several Place nodes with different coordinates, then combine them with iso_world_compose to place the same house three times and reuse the item.
  • Placement uses tile coordinates, making the node well suited to grid-aligned towns and room layouts.
  • x and y are the two ground-grid axes, while z is height. For ambiguous overlap order within the same cell, use sort_bias; positive values draw farther forward.

Notes

  • Places one IsoItem into its own IsoWorld and outputs it.
  • To combine multiple items, use it with Iso Assemble or Iso World Compose.
  • sort_bias fine-tunes overlap order: positive values draw forward and negative values draw backward.

Related nodes

  • iso_assemble — build the item before placement
  • iso_world_compose — combine multiple placements
  • iso_world_to_scene — convert the placement result for rendering
  • contact_shadow_from_order — create contact shadows from overlap order
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Iso Place — PixPipeline Node Reference