Overview
Combines multiple IsoWorld values (the canonical isometric-placement data) into one. It is the isometric counterpart of layer composition: build a terrain world and a building world separately, then merge them.
Usage tips
- Editing is easier when you build separate worlds for each group. Assemble each
world with
iso_place, combine them here, then continue toiso_world_to_scene→iso_scene_render. - The first input supplies the baseline grid
basisand style defaults. If a later input differs,warningsreports it and the first settings are retained. - List items are processed first, followed by
world_0throughworld_3; when both forms are used, the first List item is the baseline.
Related nodes
iso_place— places items in each worldiso_world_to_scene/iso_scene_render— the rendering pathiso_scene_compose— composition at the IR stage for special casesVersion: 1
Notes
- Items are combined using the grid basis and style defaults of the first processed
world as the baseline. The current basis is
TwoToOne. - Block, Surface, Extrusion, Compound, and Custom item kinds are preserved.