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Iso World Compose

iso_world_compose

Combine multiple canonical IsoWorld values into one

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
ワールド一覧
worlds
List<IsoWorld>
合成するワールドの一覧
ワールド 1
world_0
IsoWorld
追加のワールド入力
ワールド 2
world_1
IsoWorld
追加のワールド入力
ワールド 3
world_2
IsoWorld
追加のワールド入力
ワールド 4
world_3
IsoWorld
追加のワールド入力

Output Ports

NameTypeDescription
ワールド
world
IsoWorld
合成されたアイソワールド
警告
warnings
Text
グリッド基底またはスタイルの不一致警告です。最初の入力設定を優先します

Overview

Combines multiple IsoWorld values (the canonical isometric-placement data) into one. It is the isometric counterpart of layer composition: build a terrain world and a building world separately, then merge them.

Usage tips

  • Editing is easier when you build separate worlds for each group. Assemble each world with iso_place, combine them here, then continue to iso_world_to_sceneiso_scene_render.
  • The first input supplies the baseline grid basis and style defaults. If a later input differs, warnings reports it and the first settings are retained.
  • List items are processed first, followed by world_0 through world_3; when both forms are used, the first List item is the baseline.

Related nodes

  • iso_place — places items in each world

  • iso_world_to_scene / iso_scene_render — the rendering path

  • iso_scene_compose — composition at the IR stage for special cases

  • Version: 1

Notes

  • Items are combined using the grid basis and style defaults of the first processed world as the baseline. The current basis is TwoToOne.
  • Block, Surface, Extrusion, Compound, and Custom item kinds are preserved.
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Iso World Compose — PixPipeline Node Reference