Overview
An advanced node that combines multiple IsoScene values (internal rendering IR)
into one. The normal workflow is to combine the canonical IsoWorld data with
iso_world_compose. Use this only for special cases that require composition at
the rendering-IR stage.
Usage tips
- When in doubt, use
iso_world_composeto combine canonical data. Compose scenes only when you need to bundle IR directly afteriso_world_to_scene. - The first input supplies the baseline projection and style. If a later input differs,
warningsreports it and the first settings are retained. - List items are processed first, followed by
scene_0throughscene_3; when both forms are used, the first List item is the baseline.
Related nodes
iso_world_compose— combines canonical data; normally use thisiso_world_to_scene— converts IsoWorld to IsoSceneiso_scene_render— renders the combined resultVersion: 1
Notes
- The projection and style of the first input scene are used as the baseline.
- The canvas expands to the maximum dimensions among the inputs.