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Iso Extrude

iso_extrude

Advanced low-level path workflow: extrude a footprint into an IsoItem

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
フットプリント
footprint
Path
Required
立体の土台にする閉じたパス
天面色
top_color
Color
天面色
左面色
left_color
Color
左面色
右面色
right_color
Color
右面色

Output Ports

NameTypeDescription
アイテム
item
IsoItem
生成されたアイソアイテム

Parameters

NameTypeDefaultRangeDescription / Options
基準Z
z_base
Float
0-4096–4096 / step 0.5

基準Z

高さ
height_value
Float
80–4096 / step 0.5

押し出し高さです。0では平らな天面になります。

天面色
top_color
Color
[0.8999999761581421,0.8999999761581421,0.8999999761581421,1]

既定の天面色

左面色
left_color
Color
[0.6499999761581421,0.6499999761581421,0.6499999761581421,1]

既定の左面色

右面色
right_color
Color
[0.7799999713897705,0.7799999713897705,0.7799999713897705,1]

既定の右面色

ソート補正
sort_bias
Int
0-1024–1024

同順位時の前後関係を微調整する補正値

Overview

An advanced low-level node that extrudes a footprint into an isometric solid (IsoItem). Use it only when you need a free-form shape that the standard workflow (iso_item_builder or block primitives) cannot create.

Usage tips

  • Consider the standard routes first: iso_item_builder for map-like assets and block primitives for basic shapes. This node is a supplemental free-form route.
  • The output is an IsoItem. Place it into an IsoWorld with iso_place. To combine several items into one asset, use iso_assemble before placement.
  • The input path is normalized to the item's local origin. Its original 2D position is not retained; set the world position with iso_place.
  • The current implementation is a solid-color proof of concept and may change in the future.

Related nodes

  • iso_item_builder — the recommended standard route

  • iso_surface — the low-level surface counterpart

  • iso_place — places the IsoItem into an IsoWorld

  • iso_assemble — combines several IsoItems into one asset

  • iso_world_compose — combines already placed IsoWorlds

  • Version: 1

Notes

  • In the long-term design, this is a free-form route that supplements semantic primitives such as IsoBlock, not the primary workflow.
  • Visible faces are generated with simple face tests.
  • Materials currently support only solid colors.
  • The current v1 is a polygon-extrusion proof of concept intended to be replaced by a footprint -> occupancy grid -> exposed faces pipeline.
  • Reference shapes such as ClassicCube are expected to use a dedicated primitive and raster style instead of being built here.
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Iso Extrude — PixPipeline Node Reference