Overview
Creates a staircase rising toward the back (+y) in one step. It is a convenient base solid for isometric and game-map assets that avoids stacking one box per step.
- Coordinate system: z-up (x right, y back, z up). Sizes are in units and are
converted to pixels by
pixels_per_unitduring rendering.
Usage tips
stepsand the overall size fully determine the shape; each step has a height of height/steps. For clearly visible steps in pixel art, work backward from pixels_per_unit so each step is 2–4 pixels high.- Change direction by rotating in 90-degree increments with
solid_transform. Rotate 180 degrees for descending stairs. - If a smooth slope is sufficient,
solid_ramphas a simpler silhouette.
Related nodes
solid_ramp— a slope without stepssolid_box— add a landing or basesolid_transform— adjust direction and positionsolid_render— convert it to pixel art
Examples
Use it as a staircase block in an isometric asset.