Overview
Creates a wedge-shaped ramp that rises toward the back (+y). It is a basic solid
primitive for slopes without steps, including ramps, shed roofs, and embankments.
Use solid_stairs when you need steps.
- Coordinate system: z-up (x right, y back, z up). Dimensions are in units (converted to pixels at render time with
pixels_per_unit).
Usage tips
- The go-to roof setup places it on a
solid_boxwall for a shed roof. Put two ramps face to face (rotate one 180 degrees withsolid_transform) for a gable roof. - Alongside
solid_stairs, it is a terrain component for isometric map assets. Keep width, depth, and height consistent so the pieces align as tiles. - Apply a small amount of
solid_roundto soften the ramp edges.
Related nodes
solid_stairs— version with stepssolid_box— matching foundation or wallsolid_transform— adjust orientation and positionsolid_render— convert to pixel art
Examples
Use it for ramps and shed roofs.