Overview
Revolves a 2D profile once around an axis to create a solid (like a potter's wheel or lathe). For rotationally symmetric shapes such as jars, bottles, goblets, columns, and tree trunks, this is faster and cleaner than stacking primitives.
Usage tips
- Draw a half-profile. For a jar, draw half of its vertical silhouette as a closed path and revolve it around the left edge (the default). Every bump and narrowing in the path becomes a bulge or neck in the solid.
- Choose between this and
solid_extrude: Revolve for rotational symmetry, Extrude for flat plates or signs. - Increase
curve_stepswhen a coarse profile curve produces visible facets.
Related nodes
solid_extrude— extrusion version (flat objects)bezier_path— draw the profilesolid_render— convert to pixel artsolid_shell— hollow the revolved solid into a vesselCoordinate system: Path x is the radial direction; Path y is inverted to become Solid z
Axis of revolution: choose the left edge, bounding-box center, or any Path x coordinate
Target: one closed subpath
Examples
Draw a half-profile around its left edge with Bezier Path, then connect
Solid Revolve → Solid Render to create the base shape of a jar or tower. For a
column or tree trunk around its center, use Axis = Center. For a hollow,
ring-shaped profile, use Axis = CustomX and place the axis outside it.