Overview
Adds depth to a closed 2D path to turn it into a solid. Draw free-form outlines that are difficult to build from primitives—logos, signs, decorative plates—in the path editor, then use them directly as 3D base solids.
Usage tips
- The basic flow is draw a closed shape in the path editor →
solid_extrude→solid_render. A path must be closed to become a solid. - For shapes with holes, set
sub_path_scope = AllClosed: draw the outer and inner outlines as separate subpaths so the inside becomes a hole, as in a donut-shaped plate, frame, or keyhole. depthis the thickness of a thin plate. Increase it for shapes like building walls with more depth.- Use
curve_stepsto control the smoothness of path curves. Increase it if they look angular.
Related nodes
solid_revolve— create a revolved body such as a jar or bottle instead of extrudingsolid_transform— stand the result up or lay it downsolid_combine/solid_subtract— combine it with other partssolid_render— convert it to pixel art
Technical details
- Coordinate system: Path x becomes Solid x; Path y is inverted and becomes Solid z. Depth extends along y.
- Target: one closed subpath, or every closed subpath in the input
- Holes:
Sub-path Scope = All Closeduses the even-odd rule, so inner outlines become holes.
Examples
Use Multi Path Editor → Solid Extrude → Solid Render to create signs, wall
decorations, and thin terrain cross-sections. Draw the outer and inner borders as
closed subpaths and set Sub-path Scope = AllClosed to make a plate with a hole.