Overview
Saves a created Solid as a reusable .pxsolid asset while retaining its SDF tree.
This format lets other projects reuse a base for 2D rendering or normal baking.
Usage tips
- Connect it in a chain such as
Solid結合 / Solid変換 → Solid素材保存 → Solidレンダリング. - The default is
Disabled. Enable a save mode only when needed to avoid writes during unintended evaluation. - It saves atomically and validates by reading back. On failure, it restores the existing file whenever possible.
Common pitfalls
- A Solid has no mesh, so
.pxsolidis not intended for direct loading by a game engine. - The file extension is limited to
.pxsolid.
Related nodes
solid_asset_loadsolid_rendersurface_solid