Back to Node List

Solid Asset Save

solid_asset_save

Saves a Solid as an editable .pxsolid SDF asset without polygon conversion.

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
ソリッド
solid
Solid
Required
保存する再編集可能なSDFソリッドです。

Output Ports

NameTypeDescription
ソリッド
solid
Solid
保存後もそのまま流す同じソリッドです。

Parameters

NameTypeDefaultRangeDescription / Options
Solid素材パス
path
FilePath

SDFツリーを保持したPixPipeline Solid素材のパスです。

保存モード
save_mode
Enum
Disabled

Solid素材を保存するか、既存ファイルを置き換えるかを指定します。

  • 無効Disabled
  • 新規のみCreateIfMissing
  • 上書きOverwrite

Overview

Saves a created Solid as a reusable .pxsolid asset while retaining its SDF tree. This format lets other projects reuse a base for 2D rendering or normal baking.

Usage tips

  • Connect it in a chain such as Solid結合 / Solid変換 → Solid素材保存 → Solidレンダリング.
  • The default is Disabled. Enable a save mode only when needed to avoid writes during unintended evaluation.
  • It saves atomically and validates by reading back. On failure, it restores the existing file whenever possible.

Common pitfalls

  • A Solid has no mesh, so .pxsolid is not intended for direct loading by a game engine.
  • The file extension is limited to .pxsolid.

Related nodes

  • solid_asset_load
  • solid_render
  • surface_solid
Back to Node List
Solid Asset Save — PixPipeline Node Reference