What is it for?
- Creating a base Surface for a floor, wall, or background plate
- Serving as the base of Surface Composite
- Creating a simple test plane containing only material and face IDs
Overview
Creates a solid-color plane Surface containing material ID, face ID, and height information. It is the blank foundation of the Surface workflow—an extended image that supports lighting and per-material processing—and serves as the starting point for floors, walls, and background plates.
Usage tips
- Think of it as the Surface counterpart to
solid_color. Although it looks like a flat color, its material ID and height allow lighting and per-material post-processing. - A standard setup is Surface Solid for the floor → layer parts above it with
surface_composite→ light the result withsurface_light_preview. - Keep
material_idnaming consistent with other nodes, using values such ascore:stone.
Related nodes
surface_composite— primary destination for use as a basesurface_light_preview— reviews lightingsolid_render— another entry point that creates a Surface from a solidsurface_set_map— replaces maps afterwardVersion: 1
Examples
[Surface Solid] → surface → [Surface Composite] → [Surface Light Preview]
Use Surface Solid as the base of a wall or floor, then layer the surface output
from Shape or Path Fill over it to composite while preserving material IDs and
height.