Back to Node List

Surface Solid

surface_solid

Creates a flat Surface from a solid color, material ID, face ID, and simple surface values.

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
サーフェース
surface
Surface
作成した平らなサーフェースです。
プレビュー
preview
Image
見た目の画像を確認するプレビューです。

Parameters

NameTypeDefaultRangeDescription / Options
width
Int
641–1024

作成するサーフェースの幅です。

高さ
height
Int
641–1024

作成するサーフェースの高さです。

color
Color
[0.6499999761581421,0.6499999761581421,0.6499999761581421,1]

サーフェースの見た目の色です。

素材ID
material_id
Text
core:default

全ピクセルに付ける素材です。例: core:stone、core:metal

面ID
face_id
Text
surface:default

全ピクセルがどの面に属するかを示すIDです。例: iso:top、wall:left

面の高さ
height_value
Float
0.50–1 / step 0.01

面全体の高さです。大きいほど出っ張った面として扱います。

くぼみの暗さ
ao
Float
10–1 / step 0.01

面全体の暗さです。小さいほどくぼんだように暗くなります。

ざらつき
roughness
Float
0.750–1 / step 0.01

光を当てた時の質感です。大きいほどつやが弱い面になります。

発光色
emission_color
Color
[0,0,0,0]

自分で光る色です。黒や透明なら発光しません。

What is it for?

  • Creating a base Surface for a floor, wall, or background plate
  • Serving as the base of Surface Composite
  • Creating a simple test plane containing only material and face IDs

Overview

Creates a solid-color plane Surface containing material ID, face ID, and height information. It is the blank foundation of the Surface workflow—an extended image that supports lighting and per-material processing—and serves as the starting point for floors, walls, and background plates.

Usage tips

  • Think of it as the Surface counterpart to solid_color. Although it looks like a flat color, its material ID and height allow lighting and per-material post-processing.
  • A standard setup is Surface Solid for the floor → layer parts above it with surface_composite → light the result with surface_light_preview.
  • Keep material_id naming consistent with other nodes, using values such as core:stone.

Related nodes

  • surface_composite — primary destination for use as a base

  • surface_light_preview — reviews lighting

  • solid_render — another entry point that creates a Surface from a solid

  • surface_set_map — replaces maps afterward

  • Version: 1

Examples

[Surface Solid] → surface → [Surface Composite] → [Surface Light Preview]

Use Surface Solid as the base of a wall or floor, then layer the surface output from Shape or Path Fill over it to composite while preserving material IDs and height.

Back to Node List
Surface Solid — PixPipeline Node Reference