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Solid Asset Load

solid_asset_load

Loads an editable PixPipeline SDF Solid asset (.pxsolid).

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
ソリッド
solid
Solid
読み込んだ再編集可能なSDFソリッドです。

Parameters

NameTypeDefaultRangeDescription / Options
Solid素材パス
path
FilePath

SDFツリーを保持したPixPipeline Solid素材のパスです。

Overview

Loads an SDF tree saved as .pxsolid back into the graph as a Solid that can continue through booleans and transformations. Because it does not convert to a triangle mesh, cutouts and fusion retain their smoothness.

Usage tips

  • Use Solid素材読込 → Solid変換 / Solid結合 → Solidレンダリング.
  • The cache is reused while the file remains unchanged, and an external update triggers a reload.

Common pitfalls

  • A .pxsolid is not a polygon model for a game. Build assets that need GLB output in the Model family.
  • An SDF document with an unsupported version is not loaded.

Related nodes

  • solid_asset_save
  • solid_transform
  • solid_render
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Solid Asset Load — PixPipeline Node Reference