Overview
Loads an SDF tree saved as .pxsolid back into the graph as a Solid that can continue
through booleans and transformations. Because it does not convert to a triangle mesh,
cutouts and fusion retain their smoothness.
Usage tips
- Use
Solid素材読込 → Solid変換 / Solid結合 → Solidレンダリング. - The cache is reused while the file remains unchanged, and an external update triggers a reload.
Common pitfalls
- A
.pxsolidis not a polygon model for a game. Build assets that need GLB output in the Model family. - An SDF document with an unsupported version is not loaded.
Related nodes
solid_asset_savesolid_transformsolid_render