Overview
Creates a low-poly wedge (triangular prism) model. It is a base primitive for
ramps, slopes, shed roofs, and arrows, and is the Model counterpart to
solid_ramp.
Usage tips
- The go-to pattern for game-map terrain is to combine it with
model_box: the box forms flat ground and the wedge forms a slope. Give them the same width and depth so they align as tiles. top,side, andbottomare separate regions, allowing a different texture such as steps or grass on the sloped face alone.
Related nodes
model_box— matching flat ground or basesolid_ramp— the same shape in the pixel-art image workflowmodel_array— arranges consecutive slopesmodel_set_material/model_gltf_export— standard workflow