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Model Wedge

model_wedge

Generates a z-up triangular-prism wedge with flat normals, automatic UVs, and named top/side/bottom regions. Mesh booleans are not performed.

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
モデル
model
Model
組み立てたゲーム向けポリゴンモデルです。
テクスチャレイアウト
texture_layout
TextureLayout
2D素材作成に使う自動UVと名前付き領域です。

Parameters

NameTypeDefaultRangeDescription / Options
size_x
Float
10.01–64 / step 0.05

x方向の大きさです。

奥行き
size_y
Float
10.01–64 / step 0.05

y方向の大きさです。

高さ
size_z
Float
10.01–64 / step 0.05

z方向の大きさです。

パーツ名
name
Text
Wedge

GLBに保存する安定したパーツ名です。

Overview

Creates a low-poly wedge (triangular prism) model. It is a base primitive for ramps, slopes, shed roofs, and arrows, and is the Model counterpart to solid_ramp.

Usage tips

  • The go-to pattern for game-map terrain is to combine it with model_box: the box forms flat ground and the wedge forms a slope. Give them the same width and depth so they align as tiles.
  • top, side, and bottom are separate regions, allowing a different texture such as steps or grass on the sloped face alone.

Related nodes

  • model_box — matching flat ground or base
  • solid_ramp — the same shape in the pixel-art image workflow
  • model_array — arranges consecutive slopes
  • model_set_material / model_gltf_export — standard workflow
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Model Wedge — PixPipeline Node Reference