Overview
Adds depth to a closed Bezier path to create a polygon model. Draw a free-form outline in the path editor and turn it directly into a 3D asset such as a logo, sign, or decorative plate that cannot be built from basic primitives.
Usage tips
- This is the Model counterpart to
solid_extrude. Use Solid when the output should be a pixel-art image, and this node when you need polygons for an engine. - Holes support the even-odd rule. Draw the outer and inner contours as separate subpaths to create a ring plate or frame.
- The cap (front/back) and side UVs are separated, allowing different textures on the faces and edges.
- In Single mode, the subpath maximum follows the connected Path. A missing index is reported as an error instead of silently falling back to subpath zero.
Related nodes
solid_extrude— equivalent in the pixel-art image workflowmodel_revolve— creates a surface of revolutionmulti_path_editor— draws the source outlinemodel_set_material/model_gltf_export— standard workflow