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Model Extrude

model_extrude

Triangulates closed Bezier contours, including even-odd holes, and extrudes them along y with automatic cap/side UVs.

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
パス
path
Path
Required
ポリゴン断面に使う閉じたベジェパスです。

Output Ports

NameTypeDescription
モデル
model
Model
組み立てたゲーム向けポリゴンモデルです。
テクスチャレイアウト
texture_layout
TextureLayout
2D素材作成に使う自動UVと名前付き領域です。

Parameters

NameTypeDefaultRangeDescription / Options
対象サブパス
sub_path_scope
Enum
Single

1輪郭または穴を含む全閉じた輪郭を使います。

  • 個別Single
  • 閉じたものすべてAllClosed
サブパス
sub_path_index
Int
00–255

個別モードで使うサブパス番号です。

曲線分割数
curve_steps
Int
121–64

ベジェ1区間あたりの直線分割数です。

1pxのユニット数
units_per_pixel
Float
0.06250.001–8 / step 0.001

パスの1pxに対応するモデル単位です。

原点
origin
Enum
BoundsCenter

パス座標をx/zへ写す原点です。

  • 輪郭中心BoundsCenter
  • キャンバス中心CanvasCenter
厚み
depth
Float
0.250.001–32 / step 0.01

y方向の押し出し厚みです。

パーツ名
name
Text
Extrude

GLBに保存する安定した名前です。

Overview

Adds depth to a closed Bezier path to create a polygon model. Draw a free-form outline in the path editor and turn it directly into a 3D asset such as a logo, sign, or decorative plate that cannot be built from basic primitives.

Usage tips

  • This is the Model counterpart to solid_extrude. Use Solid when the output should be a pixel-art image, and this node when you need polygons for an engine.
  • Holes support the even-odd rule. Draw the outer and inner contours as separate subpaths to create a ring plate or frame.
  • The cap (front/back) and side UVs are separated, allowing different textures on the faces and edges.
  • In Single mode, the subpath maximum follows the connected Path. A missing index is reported as an error instead of silently falling back to subpath zero.

Related nodes

  • solid_extrude — equivalent in the pixel-art image workflow
  • model_revolve — creates a surface of revolution
  • multi_path_editor — draws the source outline
  • model_set_material / model_gltf_export — standard workflow
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Model Extrude — PixPipeline Node Reference