Back to Node List

Iso Scene To Surface

iso_scene_to_surface_geometry

Advanced: convert internal IsoScene render IR into face-aware Surface data.

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
シーン
scene
IsoScene
Required
サーフェースへ変換する IsoScene です。

Output Ports

NameTypeDescription
サーフェース
surface
Surface
アイソメ面を画像化したサーフェースです。面情報も一緒に入っています。
サーフェースジオメトリ
geometry
SurfaceGeometry
高度な面編集や再画像化で使う、アイソシーン由来の面データです。
プレビュー
preview
Image
見た目の画像を確認するプレビューです。

Overview

Converts an IsoScene into a Surface with face information. This lets blocks and extrusions built by the existing isometric generators use surface lighting.

Normally, connect the surface output directly to Surface Light Preview. The top, left, and right faces of each block have separate face IDs and normals, so changing the light direction changes the brightness of each face.

The geometry output is a secondary output for passing the original isometric face data to advanced processing. You can ignore it in normal workflows.

Usage tips

  • This bridges isometric scenes and lighting. Route the scene here instead of through the simple iso_scene_render to use all Surface lighting, face-ID, and material-processing features.
  • Top, left, and right faces have separate face IDs and normals, so surface_light_preview responds to the light direction per face.
  • Use surface_id_mask to extract part masks such as "left faces only."
  • Surface rasterization is limited to 4096x4096 and an estimated aggregate allocation of 768 MiB. Oversized or invalid face data is rejected before output allocation.

Related nodes

  • surface_light_preview — the go-to next step for checking lighting
  • iso_scene_render — simple rendering when lighting is unnecessary
  • surface_id_mask / surface_edge_highlight — process Surface data
  • iso_world_to_scene — converts the input

Example

Iso BlockIso PlaceIso World To SceneIso Scene To SurfaceSurface Light Preview

This displays a Surface whose block top, left, and right faces each have separate face IDs and normals.

Back to Node List
Iso Scene To Surface — PixPipeline Node Reference