What is it for?
- Processing only metal, stone, walls, or another selected part
- Creating a height or emission map for Surface Set Map only at a particular ID
- Creating a mask for Surface Composite or image filters
Overview
Extracts only areas with a specified material or face ID as a white mask from a Surface. It enables part-specific processing such as metal only or the left wall without manually drawing a mask.
Usage tips
- This highlights the strength of the Surface workflow. If material IDs are
assigned during
solid_render, any part can be extracted later, automating selections. - The extracted mask is a regular Image. Use it as a filter mask, to limit a map
for
surface_set_map, or in combinations built withmask_boolean. - An absent ID produces a black image. Inspect
material_maskorface_maskfromsurface_unpackfirst to see which IDs are present.
Related nodes
surface_assign_id/surface_assign_material— paint IDssurface_unpack— visually inspects the ID distributionmask_boolean— combines extracted maskssurface_set_map— uses masks in map processingVersion: 1
Examples
[Surface] → surface → [Surface ID Mask(id_kind:Material, material_id:core:metal)] → mask
The output is white only over metal. Use it to build a map for Surface Set Map or as a mask for a regular image filter.