Overview
Converts SurfaceGeometry faces into a Surface. It rasterizes face polygons, depth, face IDs, material IDs, normals, and height into maps usable for Surface lighting.
Surface Plane and Iso Scene To Surface already output a Surface, so this node is not
needed in ordinary workflows. Use it after extracting and separately processing
only a geometry output, when that geometry must be explicitly baked into a
Surface again.
Usage tips
- This advanced node is needed only for a pipeline that passes through geometry.
When starting out, use the
surfaceoutput from each generator directly. - It is useful for debugging: switch Surface preview modes to inspect how face geometry is baked into face-ID, normal, and height maps.
- Raster dimensions are limited to 4096x4096 with an estimated aggregate allocation budget of 768 MiB. Version, face count, point count, and finite coordinates are validated before output buffers are allocated.
Related nodes
surface_geometry_planeâ a typical geometry sourceiso_scene_to_surface_geometryâ converts a scene to geometrysurface_light_previewâ reviews the rasterized result
Examples
- Connect
geometryfrom Surface Plane and useFin the Surface preview to inspect face IDs,Nto inspect normals, andIDto inspect material IDs. - Connect the output
surfaceto Surface Light Preview and confirm that walls and roofs change brightness based on their orientation.