Yotsuba Games
Back to Node List

Preview

preview

Displays the image in the preview panel

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
画像
input
Image
Required
プレビγƒ₯ーする画像

Parameters

NameTypeDefaultRangeDescription / Options
ラベル
label
Text
Previewβ€”

葨瀺ラベル

Overview

Marks a place in the graph to view. Use it to inspect a connected image as the final result, or place several along a long graph as observation points for comparing stages. Evaluation itself writes no files. The inspector provides a one-shot PNG save action, while output nodes handle automatic and batch export.

Usage tips

  • Any selected node can show a preview in the inspector, but this node makes the intended final result explicit in the graph and keeps it visible without reselection.
  • To compare before and after, branch into two previews: original image β†’ processed image β†’ Preview and original image β†’ Preview.
  • Give label a name such as "Final" or "Check mask" to stay oriented in a large graph. Display-name priority is custom node rename β†’ label β†’ template name.
  • Pixel art displays at native or integer scale without blur. Zoom the inspector preview to inspect details.

Common pitfalls

  • No PNG is saved automatically during evaluation: this node does not write files while evaluating. Use Save as PNG in the selected Preview's inspector for a one-shot export, or an output node such as batch_export for automatic/batch export.
  • Evaluation seems slow: many previews increase display-update cost. Check the Diagnostics tab in the bottom status area, then delete unused observation points or turn off their node previews.

Related nodes

  • batch_export β€” automatically writes PNG files in batch workflows
  • tile_preview β€” inspect the image in a tiled arrangement
  • surface_light_preview β€” inspect lighting on a Surface asset from 3D
  • image_difference β€” compare two images numerically and visually instead of by eye
Back to Node List
Preview β€” PixPipeline Node Reference