Overview
Arranges an image in a grid to check how it connects as a tile. It keeps the otherwise hard-to-see result of tiling visible directly in the graph while you create a seamless texture.
Usage tips
- Keep this connected throughout tile-asset production. Send both the source image and Tile Preview to previews, then check the seams and pattern imbalance after every edit.
- 3Ć3 (the default) is the basic check. Larger grids (4Ć4 or more) expose bias in pattern periodicity.
- Pass a list to the
imagesinput to create a contact sheet of variants (for example, compare tile candidates generated withseed_range). - This node is for inspection. Export the source image as the final asset.
Related nodes
wrap_offsetā move seams to the center for close inspectionnoise_generate/region_cellsā sources that support looping through wrap settingsseed_rangeā combine with variant comparison
Where it helps
- Arrange an image in a 2Ć2 / 3Ć3 grid and check whether seams are visible.
- Move seams into the image with
offset_x/offset_yand inspect them where they are easier to fix. - Use it as the final confirmation preview before exporting the completed image.
Technical details
The output dimensions are input width Ć repeat_x by input height Ć repeat_y.
Each output pixel is fetched by taking its input-image coordinates modulo the input dimensions.