Overview
The terminal node for previewing sound effects and exporting WAV files. It is
the audio-chain counterpart of the image preview node.
Usage tips
- Always place it at the end of SFX production:
audio_oscillator → (audio_mix) → audio_output. Use Play in the Inspector to preview, then save a WAV for use in a game. - When comparing several SFX candidates, place multiple Output nodes side by side for easy listening tests.
labelis used as the node-card display name and, after filename sanitization, as the initial WAV filename. An empty label falls back to the regular node name.
Related nodes
audio_oscillator/audio_mix— generate and combine upstream audiopreview— the equivalent image node
A terminal node that exposes an AudioBuffer to the Inspector audio preview and
WAV export controls.
Ports
| Direction | Port | Type | Description |
|---|---|---|---|
| Input | input |
AudioBuffer |
Sound effect to output |
Parameters
label: display label and initial WAV filename
Notes
The Inspector provides Play, Stop, and Save WAV controls. Use this as an explicit
audio endpoint, separate from the image Preview node.