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Audio Output

audio_output

Terminal output node for SFX preview and WAV export

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
オーディオ
input
AudioBuffer
Required
短い効果音のサンプル済みオーディオ

Parameters

NameTypeDefaultRangeDescription / Options
ラベル
label
Text
Audio Output

ノード表示名とWAV書き出し時の既定ファイル名です

Overview

The terminal node for previewing sound effects and exporting WAV files. It is the audio-chain counterpart of the image preview node.

Usage tips

  • Always place it at the end of SFX production: audio_oscillator → (audio_mix) → audio_output. Use Play in the Inspector to preview, then save a WAV for use in a game.
  • When comparing several SFX candidates, place multiple Output nodes side by side for easy listening tests.
  • label is used as the node-card display name and, after filename sanitization, as the initial WAV filename. An empty label falls back to the regular node name.

Related nodes

  • audio_oscillator / audio_mix — generate and combine upstream audio
  • preview — the equivalent image node

A terminal node that exposes an AudioBuffer to the Inspector audio preview and WAV export controls.

Ports

Direction Port Type Description
Input input AudioBuffer Sound effect to output

Parameters

  • label: display label and initial WAV filename

Notes

The Inspector provides Play, Stop, and Save WAV controls. Use this as an explicit audio endpoint, separate from the image Preview node.

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Audio Output — PixPipeline Node Reference