Overview
Checks a model's texel density—the number of texture pixels per world unit. With pixel-art textures, inconsistent density is immediately visible as pixels that appear different sizes on different parts, so this node detects that break in visual consistency.
Usage tips
Target = BoundMaterial(the default) compares every part region against thetexel_densityof its bound PBR material. Only unbound regions fall back to the Texture Layout density. ChooseExplicitto check everything against one value.- Measurement uses each part's final world transform, including its parent hierarchy, rather than raw mesh coordinates. Two differently scaled parts sharing one mesh are therefore measured separately.
- Warning examples identify the exact
Part ID:region#triangle. - Use it as a quality check before export. If a region falls outside the allowed range, adjust its UVs (including trim-sheet assignment) or the texture resolution.
- It is especially useful for models assembled from multiple parts. Automatic UVs on a single primitive rarely cause problems.
- This node performs inspection only and does not modify the model.
Related nodes
model_trim_sheet_apply— the main way to correct densitymodel_set_material— adjusts the texture-resolution sidemodel_render— final visual review