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Model Plane

model_plane

Generates a one-sided +z plane with flat normals, automatic UVs, and a named top region. Mesh booleans are not performed.

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
モデル
model
Model
組み立てたゲーム向けポリゴンモデルです。
テクスチャレイアウト
texture_layout
TextureLayout
2D素材作成に使う自動UVと名前付き領域です。

Parameters

NameTypeDefaultRangeDescription / Options
size_x
Float
10.01–64 / step 0.05

x方向の大きさです。

奥行き
size_y
Float
10.01–64 / step 0.05

y方向の大きさです。

パーツ名
name
Text
Plane

GLBに保存する安定したパーツ名です。

Overview

Creates a single polygon plane for game engines. This is the smallest primitive in the Model workflow for low-poly 3D assets with pixel-art textures, and serves as the base for ground, signs, and billboards.

Usage tips

  • The basic Model workflow is: create a primitive → assign a texture with model_set_material → review it with model_render → export it to an engine with model_gltf_export.
  • The plane has automatic UVs and a named top region. Draw a pixel-art texture to match the texture_layout output, then apply it directly.
  • This is a one-sided polygon visible from +z. For a sign or billboard that must be visible from both directions, group it with a second, flipped Plane.
  • Unlike the Solid workflow, whose final output is a pixel-art image, the polygon model itself is the deliverable in the Model workflow. Choose the workflow based on the intended output.

Related nodes

  • model_box — box primitive
  • model_set_material — assigns textures and materials
  • model_render — renders a preview
  • model_gltf_export — exports a GLB
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Model Plane — PixPipeline Node Reference