Overview
Creates a single polygon plane for game engines. This is the smallest primitive in the Model workflow for low-poly 3D assets with pixel-art textures, and serves as the base for ground, signs, and billboards.
Usage tips
- The basic Model workflow is: create a primitive → assign a texture with
model_set_material→ review it withmodel_render→ export it to an engine withmodel_gltf_export. - The plane has automatic UVs and a named
topregion. Draw a pixel-art texture to match thetexture_layoutoutput, then apply it directly. - This is a one-sided polygon visible from +z. For a sign or billboard that must be visible from both directions, group it with a second, flipped Plane.
- Unlike the Solid workflow, whose final output is a pixel-art image, the polygon model itself is the deliverable in the Model workflow. Choose the workflow based on the intended output.
Related nodes
model_box— box primitivemodel_set_material— assigns textures and materialsmodel_render— renders a previewmodel_gltf_export— exports a GLB