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Model Asset Load

model_asset_load

Loads an editable PixPipeline Model asset (.pxmodel).

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The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
モデル
model
Model
組み立てたゲーム向けポリゴンモデルです。

Parameters

NameTypeDefaultRangeDescription / Options
Model素材パス
path
FilePath

再編集可能なPixPipeline Model素材のパスです。

Overview

Loads a Model saved as .pxmodel back into the graph while preserving its hierarchy, part IDs, pivots, UVs, and PBR textures. This is an editable PixPipeline asset, not a re-imported GLB.

Usage tips

  • Connect Model素材読込 → Model変換 / Modelレンダリング / モデルGLB書き出し.
  • Cache reuse uses a resource key containing the loaded content hash, not only the file timestamp. Changed bytes therefore produce a different entry even if timestamps match.

Common pitfalls

  • You cannot select a .glb. A GLB is a finished game asset; .pxmodel is an editable asset.
  • If the file contract version or internal Model is invalid, loading fails rather than partially restoring it.

Related nodes

  • model_asset_save
  • model_gltf_export
  • model_render
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Model Asset Load — PixPipeline Node Reference