Overview
Loads a Model saved as .pxmodel back into the graph while preserving its hierarchy,
part IDs, pivots, UVs, and PBR textures. This is an editable PixPipeline asset, not a
re-imported GLB.
Usage tips
- Connect
Model素材読込 → Model変換 / Modelレンダリング / モデルGLB書き出し. - Cache reuse uses a resource key containing the loaded content hash, not only the file timestamp. Changed bytes therefore produce a different entry even if timestamps match.
Common pitfalls
- You cannot select a
.glb. A GLB is a finished game asset;.pxmodelis an editable asset. - If the file contract version or internal Model is invalid, loading fails rather than partially restoring it.
Related nodes
model_asset_savemodel_gltf_exportmodel_render