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Rule Tile Merge

rule_tile_merge

Merges multiple rule tile assets into one so several terrains can be painted on a single canvas.

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
素材1
asset_a
RuleTileAsset
Required
結合するルールタイル素材です。
素材2
asset_b
RuleTileAsset
結合するルールタイル素材です。
素材3
asset_c
RuleTileAsset
結合するルールタイル素材です。
素材4
asset_d
RuleTileAsset
結合するルールタイル素材です。

Output Ports

NameTypeDescription
ルールタイル素材
asset
RuleTileAsset
結合した素材です。ルールキャンバスへこれ1本で接続できます。
ルールタイルセット
tile_set
RuleTileSet
結合したタイルセットです。
ルールセット
rule_set
RuleSet
結合したルールセットです。
素材数
material_count
Int
結合後の素材ID数です。
警告
warnings
Text
リネームやセルサイズ不一致などの注意点です。
概要
summary
Text
結合結果の短いまとめです。

Overview

Combines multiple rule-tile assets, such as grass, water, and roads, so they can all be painted on one canvas. It is the gathering point that turns one-terrain-per-node assets into a set for map production.

Usage tips

  • The standard multi-terrain setup is autotile_from_* (grass) + autotile_from_* (water) → rule_tile_merge → rule_canvas. Terrain chips then appear in the editor.
  • Give every asset a meaningful material_id, such as grass or water, before merging. Defaults are automatically renamed and can become difficult to identify.

Related nodes

  • autotile_from_parts / autotile_from_template — generate assets to combine
  • rule_canvas — consumes the combined result
  • rule_tile_asset_save / rule_tile_asset_load — save and reuse assets

What this node does

Each Autotile creation node makes one terrain type (one material ID). To paint several terrain types such as grass, water, and roads on one map, combine the assets here before connecting them to Rule Canvas.

If material or tile IDs collide, for example when both remain at the default terrain, IDs in later assets are renamed automatically, such as terrain_2, and a warning reports the change.

Example wiring

Autotile creation (grass).asset ──→ RuleTileMerge.asset_a
Autotile creation (water).asset ──→ RuleTileMerge.asset_b
RuleTileMerge.asset               ──→ RuleCanvas.asset

After merging, both terrain names appear as chips in the Rule Canvas editor and can be selected for painting.

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Rule Tile Merge — PixPipeline Node Reference