Overview
Automatically assembles all 47 Blob47 autotiles from only a fill texture and edge settings. It is the procedural entry point for producing a complete terrain tile set without drawing a single tile.
Usage tips
- The fastest way to batch-produce terrain is to connect
noise_generate(or a region-node output) to fill, then connect this node torule_canvas. Changing the noise parameters alone changes the terrain texture. - Start with restrained edges:
edge_thicknessof 1–2px and a smallcorner_radiuswork well for pixel art. - To turn hand-drawn artwork into tiles, use
autotile_from_templateinstead.
Related nodes
autotile_from_template— the hand-drawn counterpartrule_canvas— consumes the outputnoise_generate/region_pattern_assign— supply fill texturesrule_tile_merge— combines multiple terrain types
What this node does
This method batch-produces autotiles from fill, outline, and corner-rounding settings without any drawing. Connect the output of a noise generator or pattern node as the fill, and one terrain type immediately becomes 47 tiles. You can further process the edges downstream with Outline, edge enhancement, or palette snapping.
To use artwork drawn directly in a template, choose Autotile From Template.
Key settings
| ID | Name | Description |
|---|---|---|
material_id |
Terrain name | Name used when painting on the rule canvas. |
cell_width / cell_height |
Cell width/height | Set to 0 to infer from the fill texture. |
edge_color |
Edge color | Outline color drawn on disconnected sides. |
edge_thickness |
Edge thickness | Outline thickness in pixels; 0 disables the edge. |
corner_radius |
Corner radius | Radius in pixels used to round outer silhouettes and inner-corner pockets. |
columns |
Sheet columns | Number of columns in the sheet image (default: 8). |
Example wiring
NoiseGenerate.image -> AutotileFromParts.fill
AutotileFromParts.tile_set -> RuleCanvas.tile_set
AutotileFromParts.rule_set -> RuleCanvas.rule_set