Overview
The smallest part in isometric production with the IsoWorld lane: one block. It is the
starting point of the recommended isometric path IsoBlock/IsoItemBuilder → IsoAssemble → IsoPlace → IsoWorldCompose → IsoWorldToScene, defining a rectangular floor, wall, or box
semantically. It carries local face colors, material IDs, and outline/cleanup style hints.
Downstream nodes still determine projection, canvas framing, lighting, and final-scene overrides.
Usage tips
- The smallest working test is
iso_block → iso_place → iso_world_to_scene → 描画系. Start by displaying one block in 2:1 isometric projection. - Block dimensions are semantic values in tile units. Pixel conversion such as
tile_step is configured together in
iso_world_to_scene, not on individual blocks. - Combine several blocks into one item such as a house or post with
iso_assemblebefore placement.
Common pitfalls
- The block needs color or texture: set its top/left/right colors and material IDs
here. Apply final-scene overrides and lighting later through
iso_scene_renderor Surface-family nodes. - Should I use iso_extrude instead?: use this node for rectangular blocks and the
low-level
iso_extrude/iso_surfacepath route only for free-form closed paths. Both produce an IsoItem and continue through the sameiso_place/ IsoWorld flow.
Notes
- This is the smallest semantic primitive for building an
IsoWorld. - Canvas and projection settings belong in
IsoWorldToScene. - Downstream, place it into an
IsoWorldwithIso Place, then convert it to anIsoScenewithIso World To Scene. - For Surface lighting, connect
Iso Scene To Surface→Surface Light Preview.
Related nodes
iso_item_builder— defines a more complex item than a blockiso_assemble/iso_place/iso_world_compose— downstream assembly and placementiso_world_to_scene— converts for rendering and sets tile dimensionssolid_box+solid_render(2:1アイソメ)— freeform isometric shapes can also use the Solid lane