Overview
Layers two sound effects into one. Combining layers such as tone and noise creates full-bodied SFX that a single waveform cannot produce.
Usage tips
- A go-to SFX recipe is mixing
audio_oscillator(a pitched waveform) withaudio_oscillator(noise)to create impact or explosion textures. - Balance the layers with
gain_a/gain_b. Chain Mix nodes for three or more inputs.
Related nodes
audio_oscillatorā generates sounds to mixaudio_outputā previews and exports WAV files
Layers two AudioBuffer values into one AudioBuffer.
Ports
| Direction | Port | Type | Description |
|---|---|---|---|
| Input | a |
AudioBuffer |
Input A |
| Input | b |
AudioBuffer |
Input B |
| Output | audio |
AudioBuffer |
Mixed result |
| Output | clipped_samples |
Int |
Number of samples limited to the -1..1 range |
Parameters
gain_a: volume of input Again_b: volume of input B
Notes
v1 mixes audio with matching sample rates and channel counts. A format mismatch
is an explicit error instead of silently dropping an input. The shorter input
is zero-padded to the end of the longer one. Samples exceeding -1..1 after
mixing are hard-clipped; clipped_samples reports the count and the gain
controls show a warning. Soft clipping and normalization are not applied
implicitly. Automatic resampling between different formats remains a future
extension.