Overview
Mirror-copies half, or one quarter, of an image to the opposite side. Drawing only half for a symmetric result literally halves the work on front-facing characters, icons, emblems, and UI frames.
Usage tips
- The go-to pairing is draw only half in
pixel_canvasโ complete it here. Redrawing also affects only the half. Quad, four-way symmetry, is powerful for emblems, ornamental frames, and floor-tile decoration. Draw at one-quarter density and it naturally becomes a complete pattern.- Perfect symmetry can look artificial. After mirroring, add asymmetric eyes, scars,
or decorations with
blendto give the image life.
Common pitfalls
- The center column looks thick: at odd width, the center column remains unchanged. For a clean central axis, draw on the axis at an odd size, or design a 2px axis at an even size.
- Only a flip is needed: use flip_h in
transformto reverse the entire image. This node sacrifices one half to build symmetry.
Technical details
- At odd dimensions, the center column or row remains unchanged.
Quadmirrors the upper-left quarter into the other three quadrants. It suits decorative patterns and UI frames.
Examples
- Front-facing character: half-drawn
Pixel CanvasโSymmetry(ๅทฆๅๅใๅณใธ)for the full body - Check asymmetry: compare before/after with
Blend(Difference)to make asymmetric areas light up - Emblem or frame: create four-way decoration from one-quarter of a pattern with
Quad
Related nodes
transformโ simple flipping rather than symmetrypixel_canvasโ the companion for drawing halfpath_arrayโ symmetry or repetition at the path stage