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Symmetry

symmetry

Mirrors one half of the image onto the other — draw half, get a symmetric sprite

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
画像
input
Image
Required
対称化する画像です

Output Ports

NameTypeDescription
画像
output
Image
対称化した画像です

Parameters

NameTypeDefaultRangeDescription / Options
向き
mode
Enum
LeftToRight

どちら側を残して写すかです

  • 左半分を右へLeftToRight
    左半分を右半分へ写します
  • 右半分を左へRightToLeft
    右半分を左半分へ写します
  • 上半分を下へTopToBottom
    上半分を下半分へ写します
  • 下半分を上へBottomToTop
    下半分を上半分へ写します
  • 左上を四方へQuad
    左上の1/4を残り3方向へ写します。装飾模様向けです

Overview

Mirror-copies half, or one quarter, of an image to the opposite side. Drawing only half for a symmetric result literally halves the work on front-facing characters, icons, emblems, and UI frames.

Usage tips

  • The go-to pairing is draw only half in pixel_canvas → complete it here. Redrawing also affects only the half.
  • Quad, four-way symmetry, is powerful for emblems, ornamental frames, and floor-tile decoration. Draw at one-quarter density and it naturally becomes a complete pattern.
  • Perfect symmetry can look artificial. After mirroring, add asymmetric eyes, scars, or decorations with blend to give the image life.

Common pitfalls

  • The center column looks thick: at odd width, the center column remains unchanged. For a clean central axis, draw on the axis at an odd size, or design a 2px axis at an even size.
  • Only a flip is needed: use flip_h in transform to reverse the entire image. This node sacrifices one half to build symmetry.

Technical details

  • At odd dimensions, the center column or row remains unchanged.
  • Quad mirrors the upper-left quarter into the other three quadrants. It suits decorative patterns and UI frames.

Examples

  1. Front-facing character: half-drawn Pixel CanvasSymmetry(左半分を右へ) for the full body
  2. Check asymmetry: compare before/after with Blend(Difference) to make asymmetric areas light up
  3. Emblem or frame: create four-way decoration from one-quarter of a pattern with Quad

Related nodes

  • transform — simple flipping rather than symmetry
  • pixel_canvas — the companion for drawing half
  • path_array — symmetry or repetition at the path stage
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