Yotsuba Games
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Patch Apply

patch_apply

Apply a patch document that stores only changed pixels to an image

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Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Input Ports

NameTypeDescription
็”ปๅƒ
image
Image
Required
ๅ…ƒ็”ปๅƒ
ใƒ‘ใƒƒใƒ
patch
PixelPatch
้ฉ็”จใ™ใ‚‹ใ€ๅค‰ๆ›ดใ—ใŸใƒ”ใ‚ฏใ‚ปใƒซใ ใ‘ใฎ patch document

Output Ports

NameTypeDescription
็”ปๅƒ
image
Image
ใƒ‘ใƒƒใƒ้ฉ็”จๅพŒใฎ็”ปๅƒ

What is it for?

  • Applying a patch to the final image
  • Returning the result of patch ON/OFF control or merging to an image
  • Keeping generation and manual correction in separate nodes

Overview

An application node that applies a patch (correction difference) to an image. The patch family separates responsibilities: edit with pixel_patch, control with patch_toggle / patch_merge, then return the result to the artwork with this endpoint.

Usage tips

  • The go-to setup is image + patch (from pixel_patch or a merge) โ†’ patch_apply. An unconnected patch passes the image through, so placing the node early is safe.
  • Dimension mismatches are errors. Keep the patch target dimensions equal to the destination image.

Related nodes

  • pixel_patch โ€” edits the patch
  • patch_merge / patch_toggle โ€” combines or toggles patches before application
  • image_manual_diff โ€” creates a patch from an external correction

Notes

  • If patch is unconnected, image passes through unchanged.
  • A mismatch between the patch target dimensions and image dimensions produces a node error.
  • Keep responsibility for returning the patch to an image here, while retaining editing state in PixelPatch.

Examples

  1. Noise Generate -> PatchApply
    • Prepare a place to connect a patch later downstream.
  2. Pixel Patch.patch -> PatchApply
    • Apply only the manual correction as a separate node.
  3. PatchMerge -> PatchApply
    • Combine several patches, then apply them once.
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Patch Apply โ€” PixPipeline Node Reference