Back to Node List

Tile Asset Load

tile_asset_load

Loads a self-contained .pxntile asset.

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
タイル素材
asset
TileAsset
実行時ソースと検証診断を含む、読み込んだ自己完結タイル素材です。
警告
warnings
Text
severity・code・message key・文書path・cell/layer・素材識別子を可能な範囲で含む診断です。

Parameters

NameTypeDefaultRangeDescription / Options
ファイル
path
FilePath

.pxntile ファイルのパスです。

Overview

Brings a saved self-contained tile asset back into the graph — for re-editing, palette registration, or map placement.

Usage tips

  • Connect tile_asset_load to the palette-building nodes, or to the additional-assets input of tile_canvas_load.
  • If warnings is not empty, review it before passing the asset downstream.

Common pitfalls

  • Locations without read permission are rejected by the ResourceBroker. Move the file to a project-approved location or pick the correct grant.
  • Broken containers or files from a newer version are not silently converted to empty assets; open the original in a matching app version.

Related nodes

  • tile_asset_save
  • tile_palette_load
  • tile_canvas_load
Back to Node List
Tile Asset Load — PixPipeline Node Reference