Yotsuba Games
Back to Node List

Text Input

text_input

Outputs a constant text string

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
γƒ†γ‚­γ‚Ήγƒˆ
output
Text
ε‡ΊεŠ›γ™γ‚‹ζ–‡ε­—εˆ—

Parameters

NameTypeDefaultRangeDescription / Options
ε€€
value
Text
PixPipelineβ€”

ε‡ΊεŠ›γ™γ‚‹ζ–‡ε­—εˆ—

Overview

Supplies one string as a constant. Use it for text sent to pixel-text rendering (text_rasterize) or as input to a node that accepts strings such as filenames and labels.

Usage tips

  • The go-to destinations are text_rasterize / text_layout (draw pixel text). Keeping the text in this separate node makes replacement and variant creation easier.
  • It also centralizes a string used in several places.

Related nodes

  • text_rasterize / text_layout β€” draw the string
  • text_outline β€” outlined text
  • float_input / int_input β€” numeric constant nodes

Technical details

  • A constant / controller node of type Text
  • Connects directly to the text input of Text Rasterize

Examples

[Text Input] -> [Text Rasterize] -> [Preview]
Back to Node List
Text Input β€” PixPipeline Node Reference