Overview
Loads a tagged map image from the asset library. Retrieve noise, masks, and
height maps stored with save_map_asset or shipped as presets by category and ID.
Usage tips
- Unlike
image_load, which reads an arbitrary image path, this node reads an asset managed by the library. Use it for presets and your own go-to base maps. - Loaded maps can feed any map-consuming node, including
displace,reveal, andgradient_map.
Related nodes
save_map_asset— the saving counterpartimage_load— loads an image from any pathnoise_generate— generates an alternative on the spot
Loads image assets below user_data/library/maps. It is the entry point for map
images reused by other nodes, including noise, masks, and height maps.
Asset information is resolved in this order:
- Assets registered in
manifest.json - Per-file metadata in
xxx.map.jsonbeside the PNG - A standalone PNG with no metadata
How to use
- Set values such as
category = Noiseandasset_id = soft_cloud_01. - Connect
imagetoImage To Regions,Displace,Reveal, or another destination. - If needed, read tags and descriptions from
metadata.
Copy xxx.png and xxx.map.json into the same folder to distribute and load one
asset at a time. A standalone PNG can also be loaded as a minimal asset.