Back to Node List

Map Asset Load

map_asset_load

Loads a tagged map asset image from user_data/library/maps

Reviewed
Guide available
The node name and summary are available in English. Port, parameter, and article details are currently shown in Japanese.

Output Ports

NameTypeDescription
画像
image
Image
読み込んだマップ素材画像です
メタ情報
metadata
Map
manifest または個別メタに記録された情報です
マップ素材ID
asset_id
Text
実際に読み込んだマップ素材IDです

Parameters

NameTypeDefaultRangeDescription / Options
カテゴリ
category
Enum
Noise

検索するマップ素材カテゴリです

  • すべてAll
  • ノイズNoise
  • マスクMasks
  • グラデーションGradients
  • 高さHeight
マップ素材ID
asset_id
Text
soft_cloud_01

manifest・個別メタ・PNGファイル名のマップ素材IDです。空なら最初に見つかった素材を読み込みます

Overview

Loads a tagged map image from the asset library. Retrieve noise, masks, and height maps stored with save_map_asset or shipped as presets by category and ID.

Usage tips

  • Unlike image_load, which reads an arbitrary image path, this node reads an asset managed by the library. Use it for presets and your own go-to base maps.
  • Loaded maps can feed any map-consuming node, including displace, reveal, and gradient_map.

Related nodes

  • save_map_asset — the saving counterpart
  • image_load — loads an image from any path
  • noise_generate — generates an alternative on the spot

Loads image assets below user_data/library/maps. It is the entry point for map images reused by other nodes, including noise, masks, and height maps.

Asset information is resolved in this order:

  1. Assets registered in manifest.json
  2. Per-file metadata in xxx.map.json beside the PNG
  3. A standalone PNG with no metadata

How to use

  1. Set values such as category = Noise and asset_id = soft_cloud_01.
  2. Connect image to Image To Regions, Displace, Reveal, or another destination.
  3. If needed, read tags and descriptions from metadata.

Copy xxx.png and xxx.map.json into the same folder to distribute and load one asset at a time. A standalone PNG can also be loaded as a minimal asset.

Back to Node List
Map Asset Load — PixPipeline Node Reference