Overview
Generates strata-like regions with undulations, cracks, and steps. It adds
geological irregularity to the regular bands of region_bands, providing a base for
cliffs, rock walls, soil cross-sections, or dungeon walls with mineral veins.
Usage tips
- The go-to recipe for a cliff or cross-section is
region_strata(Horizontal)→region_fill, using a different earth tone for each layer, thenregion_borderfor the lines between layers. - Think of texture as two controls:
wavinessfor the undulation of layers, andbreak_count/break_jitterfor cracks. Zero waviness with many breaks creates blocky masonry; high waviness with few breaks creates natural strata. - For ground in a side-scrolling background, enable
wrap_xto make it repeatable.
Related nodes
region_bands— regular bands without cracksregion_fill/region_border— fills and boundary linesregion_merge_small— clean up fine fragmentsregion_noise— use when you want non-directional variation
Directly generates a strata-like RegionMap with cracks and interruptions at the
final size. It is suited to rock walls, cliffs, soil cross-sections, and mineral
layers.
Key parameters
| ID | Description |
|---|---|
width / height |
Pixel dimensions of the RegionMap |
layer_count |
Number of main layers |
break_count |
Number of splits along the direction of the layers |
waviness |
Undulation of layer boundaries |
break_jitter |
Variation in split positions |
direction |
Horizontal / vertical / diagonal direction |
wrap_x / wrap_y |
Treat as looping horizontally / vertically |
This node is better suited to rocks and cross-sections than Region Bands.
When mask is connected, strata regions are generated only inside the active mask
area and the outside is treated as OUTSIDE. Pixels where
lightness * alpha >= 0.5 are active. An arbitrary mask shape takes priority, so
wrap_x / wrap_y are disabled in the output while a mask is connected.
Because this node creates directional surfaces, direction has a large effect on
their distribution. Use Region Cells for evenly divided cells, Region Bands for
regular bands, or Region Voronoi for point-centered surfaces.