Overview
Creates a RegionMap by scattering small spot-shaped regions. It places ground accents such as stones, bubbles, leaves, ore, or grime. Because placements remain regions, they can later be recolored individually or converted to masks.
- type_id:
region_scatter - category:
Generate/Region/Create
It directly generates scattered small areas as a RegionMap, suited to accent regions
such as stones, bubbles, leaves, grime, or ore speckles.
Usage tips
- It is commonly paired with
region_composeto place spots over strata. On its own, useregion_mask → mask_scatterto place stamps at spot locations. - Change only
seedto batch-produce placement variants; it pairs well with batch_render. - Limit the scatter area with the
maskinput, such as stones only on ground. A mask fromregion_maskcompletes the region-based workflow.
Main parameters
| ID | Description |
|---|---|
width / height |
Pixel dimensions of the RegionMap |
count |
Number of small regions to scatter |
min_radius / max_radius |
Radius range of small regions |
shape |
Circle / diamond / square |
background |
Treat empty space as region 0 or outside |
wrap_x / wrap_y |
Allow scatter to cross an edge |
Combine it with a compositing node that mixes into an existing RegionMap to use the result as an asset accent.
When mask is connected, scattering occurs only in its valid range and the outside is
treated as OUTSIDE. Even with background on, background region 0 exists only inside
the mask. Mask pixels satisfy 明度 * アルファ >= 0.5. The arbitrary mask shape takes
priority, so output wrap_x / wrap_y are disabled.
If max_radius is smaller than min_radius, evaluation swaps the effective bounds
and displays a warning. The stored parameter values are not rewritten.
To add ore, grime, bubbles, or stones after creating a base region, use
Region Scatter -> Region Compose. To pass only scattered regions into image
processing, connect Region Mask downstream.
Related nodes
region_compose— overlay onto base regionsregion_mask— convert scattered regions to a maskmask_scatter— scatter image stamps directly instead of regionspath_array— scatter along or inside a path in Scatter mode