Yotsuba Games

Path Transform

Move, scale, and rotate a bezier path

intermediate
Since P00

Input Ports

Path

Path input for Path Transform.

Path

Output Ports

Path

Path output from Path Transform.

Path

Parameters

NameTypeDefaultDescription
Offset XInt`0`Controls the offset x setting for Path Transform.
Offset YInt`0`Controls the offset y setting for Path Transform.
Scale XFloat`1.0`Controls the scale x setting for Path Transform.
Scale YFloat`1.0`Controls the scale y setting for Path Transform.
RotationAngle`0°`Controls the rotation setting for Path Transform.
PivotEnum`Center`Controls the pivot setting for Path Transform.
Pivot XFloat`0.0`Controls the pivot x setting for Path Transform.
Pivot YFloat`0.0`Controls the pivot y setting for Path Transform.

Overview

Move, scale, and rotate a bezier path

Inputs and Outputs

Input Ports

  • Path Path: Path input for Path Transform.

Output Ports

  • Path Path: Path output from Path Transform.

Key Parameters

NameTypeDefaultDescription
Offset XInt`0`Controls the offset x setting for Path Transform.
Offset YInt`0`Controls the offset y setting for Path Transform.
Scale XFloat`1.0`Controls the scale x setting for Path Transform.
Scale YFloat`1.0`Controls the scale y setting for Path Transform.
RotationAngle`0°`Controls the rotation setting for Path Transform.
PivotEnum`Center`Controls the pivot setting for Path Transform.
Pivot XFloat`0.0`Controls the pivot x setting for Path Transform.
Pivot YFloat`0.0`Controls the pivot y setting for Path Transform.

When to Use

Use Path Transform when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Path Transform — PixPipeline Node Reference