Yotsuba Games

Path Bounds

Output bounding information for a bezier path

intermediate
Since P00

Input Ports

Path

Path input for Path Bounds.

Path

Output Ports

Min

Min output from Path Bounds.

Vec2
Max

Max output from Path Bounds.

Vec2
Size

Size output from Path Bounds.

Vec2
Center

Center output from Path Bounds.

Vec2
Min X

Min X output from Path Bounds.

Float
Min Y

Min Y output from Path Bounds.

Float
Max X

Max X output from Path Bounds.

Float
Max Y

Max Y output from Path Bounds.

Float
Width

Width output from Path Bounds.

Float
Height

Height output from Path Bounds.

Float
Center X

Center X output from Path Bounds.

Float
Center Y

Center Y output from Path Bounds.

Float

Parameters

NameTypeDefaultDescription
ScopeEnum`All`Controls the scope setting for Path Bounds.
Sub-pathInt0Controls the sub path setting for Path Bounds.

Overview

Output bounding information for a bezier path

Inputs and Outputs

Input Ports

  • Path Path: Path input for Path Bounds.

Output Ports

  • Min Vec2: Min output from Path Bounds.
  • Max Vec2: Max output from Path Bounds.
  • Size Vec2: Size output from Path Bounds.
  • Center Vec2: Center output from Path Bounds.
  • Min X Float: Min X output from Path Bounds.
  • Min Y Float: Min Y output from Path Bounds.
  • Max X Float: Max X output from Path Bounds.
  • Max Y Float: Max Y output from Path Bounds.
  • Width Float: Width output from Path Bounds.
  • Height Float: Height output from Path Bounds.
  • Center X Float: Center X output from Path Bounds.
  • Center Y Float: Center Y output from Path Bounds.

Key Parameters

NameTypeDefaultDescription
ScopeEnum`All`Controls the scope setting for Path Bounds.
Sub-pathInt0Controls the sub path setting for Path Bounds.

Tips

  • Preview the result and adjust the Path Bounds settings as needed.
  • Preview the result and adjust the Path Bounds settings as needed.
  • Preview the result and adjust the Path Bounds settings as needed.

When to Use

Use Path Bounds when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

💡 Tips

  • •Preview the result and adjust the Path Bounds settings as needed.
  • •Preview the result and adjust the Path Bounds settings as needed.
  • •Preview the result and adjust the Path Bounds settings as needed.

Related Nodes

bezierpath
pathbounds
multipatheditor
transform
Path Bounds — PixPipeline Node Reference