Yotsuba Games

Noise

Generates white or smooth value noise as an image

intermediate
Since P00

Input Ports

Color A

Color A input for Noise.

Color
Color B

Color B input for Noise.

Color

Output Ports

Image

Image output from Noise.

Image

Parameters

NameTypeDefaultDescription
ModeEnum`Smooth`Controls the mode setting for Noise.
WidthInt`64`Width of the generated image
HeightInt`64`Height of the generated image
Color AColorBlackControls the color a setting for Noise.
Color BColorWhiteControls the color b setting for Noise.
SeedInt`1`Controls the seed setting for Noise.
ScaleFloat`16`Controls the scale setting for Noise.
OctavesInt`3`Controls the octaves setting for Noise.
PersistenceFloat`0.5`Controls the persistence setting for Noise.

Overview

Generates white or smooth value noise as an image

Inputs and Outputs

Input Ports

  • Color A Color: Color A input for Noise.
  • Color B Color: Color B input for Noise.

Output Ports

  • Image Image: Image output from Noise.

Key Parameters

NameTypeDefaultDescription
ModeEnum`Smooth`Controls the mode setting for Noise.
WidthInt`64`Width of the generated image
HeightInt`64`Height of the generated image
Color AColorBlackControls the color a setting for Noise.
Color BColorWhiteControls the color b setting for Noise.
SeedInt`1`Controls the seed setting for Noise.
ScaleFloat`16`Controls the scale setting for Noise.
OctavesInt`3`Controls the octaves setting for Noise.
PersistenceFloat`0.5`Controls the persistence setting for Noise.

When to Use

Use Noise when you need this operation to remain explicit, reusable, and easy to tune inside a PixPipeline node graph.

Notes

Connect compatible data types and preview the result while tuning this node. Parameter names and port names follow the PixPipeline UI.

Noise — PixPipeline Node Reference